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Mystery Gem starts you out for three games with either a Power Gem or a Hyper Cube, while Free Multiplier places one multiplier gem on the board to begin-these are the most expensive boosts at 6,000 or 7,500 coins, respectively. The coins let you purchase boosts, five different types of limited-use power-ups that enable you to achieve even higher scores more easily until they’re used up, which will generally happen within three or fewer games. You earn coins every time you play Bejeweled Blitz, a currency issued by the hundred with perhaps a thousand coins as a reward for truly outstanding play-a few hundred is far more common. Version 1.3 brings the iPhone and Facebook applications into parity, adding two features called “coins” and “boosts,” and it’s with these additions that Bejeweled Blitz on the iPhone transforms from addictive to the platform’s equivalent of crack.
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A standalone version of Bejeweled Blitz is offered as a Facebook application. The other hook: rather than using a progress bar, Bejeweled Blitz gives you only one minute to play, and then posts your results-if you want-to Facebook, letting you know how well you’ve done against your Facebook friends. Unlike the prior play modes in the iPhone game, Blitz adds new gems and point-scoring mechanisms to Bejeweled 2-point multipliers were one of the initial lures in version 1.2 of the iPhone game, enabling players to reach crazy high scores by properly taking advantage of 2X, 3X, 4X, and subsequent sequential multiplier gems that appear after successful simultaneous matches. None of these modes fundamentally changes the Bejeweled 2 experience, and perhaps because of the iPhone game’s ever-declining price, PopCap opted not to add additional unlockable modes such as Puzzle, Twilight, Cognito, Hyper, Finity, or Original that are found in the “deluxe” PC/Mac version of the game.īut it did add Blitz, and Blitz is arguably a bigger deal than any of the unlockable or original modes mentioned above. PopCap later added a third mode to the iPhone version, Endless, which never lets you run out of moves but won’t let you advance unless you fill the bar-a process that becomes more difficult every time you hit the bar-depleting “Hint” button for help. In Classic mode, you fill a bar to move to the next level, and the game ends when you run out of moves in Action mode, the bar ticks down as you think about your matches.
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Proper use of these special gems can help you rack up more points, and in the game’s main Classic and Action modes, more rapidly advance you to later levels with different backgrounds.
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In every mode, Bejeweled 2 presents you with an 8 by 8 grid of gemstones that need to be matched in lines of three, four, or five, the latter either straight across or in an L shape, with any four-match creating an explosive Power Gem that is detonated with a subsequent match, and five-matches creating Hyper Cubes that destroy all same-colored gems in whatever single direction you select.
#Bejeweled twist crack update#
Today, with two more years of iPhone development experience under its belt, PopCap has re-released Bejeweled 2 as Bejeweled 2 + Blitz Version 1.3 ($3), evolving the game even further with an expanded play mode that will seriously threaten your free time: Bejeweled Blitz.īlitz originally appeared in half-complete form via a prior update to Bejeweled 2, adding what might initially have seemed like a minor new mode to the well-established game. A little less than two years later, PopCap became one of the earliest iPhone developers, releasing Bejeweled 2 into the App Store at a whopping $10 - as much as top premium games were attempting to fetch back in July 2008, even though the sequel was largely the same as the half-priced iPod version. PopCap Games was one of the first third-party developers for the iPod, having been invited by Apple to release the $5 puzzle games Bejeweled and Zuma for the fifth-generation “video” iPod back in 2006.